AI Insights · Timothy · January 2022
Top 5 First Person Games Performance in Spain Q4 2021
Analyzing the performance of the top 5 first-person games in Spain during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top five first-person games on a unified platform in Spain showcased notable performance metrics. This analysis, based on data from Sensor Tower, highlights trends across weekly downloads, revenue, and active users for these popular games.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced a fluctuating yet upward trend in weekly revenue, peaking at approximately $81.6K in the week of December 20. Weekly downloads saw a significant spike towards the end of the quarter, reaching around 19.2K in the last week of December. Active users also increased, starting at 299K in late September and rising to around 326K by the end of December.
Fishing Clash: Sport Simulator by Ten Square Games S.A. showed a steady increase in weekly revenue, culminating at about $30.4K in the final week of the year. Downloads, however, were relatively low throughout the quarter, with a slight uptick to 1.9K in the last week of December. Active users saw a resurgence, growing from 56.2K at the beginning of the quarter to roughly 50.2K by the end.
Minecraft by Mojang saw consistent weekly revenue, with a notable peak at $23.6K in the final week of December. Downloads remained relatively steady, with a peak of approximately 17.4K in early October and closing the quarter at around 13.2K. Active users fluctuated slightly but ended the quarter strong at about 156.6K.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. maintained a stable weekly revenue throughout the quarter, reaching around $9.8K by the end of December. Downloads showed a positive trend, increasing towards the end of the quarter and peaking at 4.3K in the last week. Active users saw a gradual increase, ending the quarter at approximately 25.6K.
Sniper 3D: Gun Shooting Games by Wildlife Studios demonstrated a steady revenue stream, peaking at about $6.9K in early November. Downloads hovered around the 6-8K mark, with a slight increase towards the end of the quarter. Active users remained relatively stable, with a slight increase from 71.7K at the start of the quarter to around 65.2K by the end.
For more detailed insights and data, visit Sensor Tower.